Fluctometer
The Fluctometer holds up to 11 charges and creates 1, 2, or 3 Electric Wilds when full. The Gargantoon Wild disables the Fluctometer, but besides that, it’s active and rechargeable in every round.
Quantumeter
The Electric Wild removes non-wild symbols to charge the Quantumeter. The Gargantoon also disables this one, and the Quantumeter resets every round. It has 4 levels and holds 135 charges.
During the first and second levels, the Quantumeter releases Energoon Wilds onto the reels. At level 3, the Gargantoon Wilds come out to play.
Level 4, the overcharge state, requires 135 charges. You can meet level 3 requirements with 110 charges, and level 2 with 85 charges releases a 2x2 Energoon Wild. Level 1 only requires 55 charges, but it unleashes a 1x1 Energoon Wild.
Game Symbols
There are many little monsters in this goofy slot. The bright pink blob has the highest scores of all the regular symbols. The second is green, then orange and blue monsters. Next comes pink, burnt orange, dark green, and yellow critters.
Gargantoon Wild
These wilds only release once the Quantumeter reaches level 3. They substitute all symbols.
Energoon Wild
This wild activates during levels 1 and 2 of the Quantumeter.
Electric Wild
Electric wilds substitute all symbols and charge the Quantumeter.
Uncharged Wild
This powerful wild causes a Wild Pair Explosion. They can appear on the reels during any cascade, and they also transform Electric Wilds during the feature.
Bonus Rounds & Free Spins
There are no official bonus rounds, but the Wild Pair Explosion serves as an alternative round.
Wild Pair Explosion
This wild explosion happens when 2 Electric Wilds appear on the reels.