The history of eSports, or competitive video gaming, can be traced back to the 1970s when the first video game competitions occurred.
However, it was only in the late 1990s and early 2000s that eSports began to gain significant traction, coinciding with the internet's rise and gaming technology advancements.
In 2002, Major League Gaming (MLG) was established as a professional eSports organisation, hosting tournaments for games such as 'Halo' and drawing in large audiences. Since then, eSports have grown exponentially in popularity and scale.
According to a study by Newzoo in 2020, the global eSports market was valued at nearly $950 million, demonstrating its undeniable appeal and widespread acceptance.
The same study forecasts that by the end of 2023, the global eSports market will surpass $1.5 billion, a testament to its booming popularity and growth potential. eSports are no longer confined to the realm of niche entertainment but have emerged as a global phenomenon reshaping the competitive sports landscape.